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Archive for the ‘Messaging’ Category



NServiceBus – .NET Service Bus Smackdown

Wednesday, August 4th, 2010

I get this question quite often: “what is the difference between NServiceBus and the .NET Service Bus from Microsoft?” And I’m afraid the answer is that the two technologies were designed to handle a very different set of problems.

The .NET Service Bus was designed to bridge internet communications using the cloud to enable a variety of devices to communicate using a WCF-remote-procedure-call type of API. NServicebus was designed to simplify the design of on-premise distributed systems using reliable messaging.

Still, people seem to want a kind of comparison, so here’s a quick one off-the-top-of-my-head:

Feature .NET Service Bus NServiceBus
Cloud-based messaging Yes No
Internet-spanning communication Yes Yes – via additional gateway process
Lightweight client support Yes Yes – via exposed WCF endpoint
Full duplex communication Yes Yes – not including lightweight clients
Publish / Subscribe support Yes Yes
Interop with non-.Net platforms Yes Yes
Maximum message size 64 KB 4012 KB
Long-running stateful processes Using WF on top Yes
On-premise messaging No Yes
Client can send messages if server is offline No Yes
Poison message detection and dispatching No Yes
Poison messages re-processing No Yes
Subscriptions persist after restart No Yes
Polymorphic message dispatch No Yes
Polymorphic message routing No Yes
Message-driven unit testing No Yes

This is not meant to be an exhaustive list, or even an accurate representation of the relative strengths and weaknesses of the technologies because, as I said, they’re designed for different purposes.

One could even plug the .NET Service Bus into NServiceBus instead of its MSMQ transport to get broad reach where required, and then switching back to the on-premise strengths of MSMQ. The pluggability of NServiceBus makes it easy to swap out almost all implementation components like the subscription storage, transport, authorization mechanisms, containers, etc.

For more information on the .NET Service Bus see the Azure AppFabric page. Juval Lowey also has a nice article on it up on MSDN magazine here.

For more information on NServiceBus see the new Particular.net site. Also take a look at the pages giving you comparisons to WCF and BizTalk.



NServiceBus Presentation Now Online

Wednesday, June 9th, 2010

Last April I was in Bergen Norway for some consulting and training and I also gave my first NServiceBus presentation to a user group. I don’t particularly like giving NServiceBus-specific presentations, preferring to talk about the patterns and concepts of service-based architectures and service buses – NServiceBus is just an implementation. Ultimately, that’s what happened in the presentation – in the first half (or so) I talked about the theory, and in the second I demonstrated that theory with NServiceBus.

Currently, the video is being graciously hosted by Jon Torresdal on his blog, so let’s hope that the bandwidth holds up.

Get it here.



ESB Differences Between Java and .NET

Monday, March 29th, 2010

At QCon London a couple of weeks ago I had a chat with Ross Mason, the founder of Mule – the open source Java ESB. After a while, I realized that NServiceBus is a bit different from Mule ESB in terms of scope.

While Mule has many features in terms of connectivity and integration, NServiceBus provides platform interop only. One could say that this is a product of the different backgrounds I and Ross come from.

On the other hand, the saga capabilities in NServiceBus for handling long-running processes are considered to be BPM functionality on the Java side of the industry, and as such, Mule does not have them.

In terms of other enterprise features like management and monitoring, Mule is more mature, but NServiceBus holds its own in terms of high availability and actually surpasses Mule with the grid and scale-out capabilities of its distributor.

Anyway, I think it’s about time each of these parts was explicitly described so that companies already invested in Java ESB tools will know what they’re getting with NServiceBus.

Until then, I hope this podcast describing the full spectrum of NServiceBus, from top level SOA services to in-the-weeds transaction management, will provide more information about what it is and why you might want to use it:

Deep Fried Bytes, episode 49 – Getting the right message about NServiceBus with Udi Dahan.

Comments most welcome.



CQRS Video Online

Friday, February 26th, 2010

A couple of weeks ago I gave a talk on Command/Query Responsibility Segregation in London.

The recording of the talk is online here.

There is one important thing that I didn’t have enough time to cover, but I want you to keep in mind as you’re watching this. It is that CQRS is applicable only *within* the context of a single service/BC – NOT across or between them.

Let me know what you think.



NServiceBus 2.0 Release Candidate 2 Available

Monday, February 1st, 2010

So it’s been about 6 months since my last NServiceBus post and since then about 1000 new people have subscribed to this blog so they might not know anything about it. For a bit of history, see the post (from almost exactly a year ago) describing the 1.9 release of NServiceBus here.

What’s New

The quickly approaching next release of NServiceBus will be version 2.0 and is a big step from 1.9. After 2 betas and 2 release candidates, this version has had a longer stabilization period than any of the versions so far (1.4-1.9). Many of my clients are already using it in production and are very pleased with it. I’ve heard similar reports from others in the community (now with over 500 members in the discussion group). There have been almost 10,000 downloads since the version 1.9 release and in every country I visit I meet people using NServiceBus in new and interesting applications.

With my appearance on Hanselminutes, many in the mainstream .NET industry have started taking a look at NServiceBus. That, and the fact that Microsoft’s Oslo technology has now taken a very data-driven turn (rather than its original service-oriented direction).

Interestingly enough, I’ve been hearing more and more reports about people using NServiceBus as a developer-friendly API on top of other technologies. This includes BizTalk and even Neuron. I never thought that people would take the pluggability of NServiceBus that far.

So, what is NServiceBus?

Well, it’s a service bus, y’know, like an ESB – just an open-source one.

All kidding aside, in a nutshell, it gives you an easy way to integrate transactional messaging into your applications.

One of the reasons why you might want to do that is so that you don’t lose messages containing valuable data when IIS recycles your AppDomain, every 15-20 minutes (as I wrote about in this MSDN magazine article).

There are many other nice things in there, like the ability to unit test your service layers and long-running processes but you can read more about that here…

Documentation

One of the biggest differences to NServiceBus in this release is documentation.

A lot of work has gone into the NServiceBus.com site to help developers hit the ground running with NServiceBus, including the more advanced aspects of transparent scale-out with the distributor and multi-site communications.

There is still work to be done in this area but feedback so far has been extremely positive (except for some grumblings from certain old-timers saying that if they could figure it out by themselves, well, you know the rest).

In Closing

If you’re building a distributed enterprise .NET system, take 5 minutes, download it, and see transactional publish/subscribe messaging working on your machine without any big heavy-weight middleware.

www.NServiceBus.com



Clarified CQRS

Wednesday, December 9th, 2009

clarification
After listening how the community has interpreted Command-Query Responsibility Segregation I think that the time has come for some clarification. Some have been tying it together to Event Sourcing. Most have been overlaying their previous layered architecture assumptions on it. Here I hope to identify CQRS itself, and describe in which places it can connect to other patterns.

Download as PDF – this is quite a long post.

Why CQRS

Before describing the details of CQRS we need to understand the two main driving forces behind it: collaboration and staleness.

Collaboration refers to circumstances under which multiple actors will be using/modifying the same set of data – whether or not the intention of the actors is actually to collaborate with each other. There are often rules which indicate which user can perform which kind of modification and modifications that may have been acceptable in one case may not be acceptable in others. We’ll give some examples shortly. Actors can be human like normal users, or automated like software.

Staleness refers to the fact that in a collaborative environment, once data has been shown to a user, that same data may have been changed by another actor – it is stale. Almost any system which makes use of a cache is serving stale data – often for performance reasons. What this means is that we cannot entirely trust our users decisions, as they could have been made based on out-of-date information.

Standard layered architectures don’t explicitly deal with either of these issues. While putting everything in the same database may be one step in the direction of handling collaboration, staleness is usually exacerbated in those architectures by the use of caches as a performance-improving afterthought.

A picture for reference

I’ve given some talks about CQRS using this diagram to explain it:

CQRS

The boxes named AC are Autonomous Components. We’ll describe what makes them autonomous when discussing commands. But before we go into the complicated parts, let’s start with queries:

Queries

If the data we’re going to be showing users is stale anyway, is it really necessary to go to the master database and get it from there? Why transform those 3rd normal form structures to domain objects if we just want data – not any rule-preserving behaviors? Why transform those domain objects to DTOs to transfer them across a wire, and who said that wire has to be exactly there? Why transform those DTOs to view model objects?

In short, it looks like we’re doing a heck of a lot of unnecessary work based on the assumption that reusing code that has already been written will be easier than just solving the problem at hand. Let’s try a different approach:

How about we create an additional data store whose data can be a bit out of sync with the master database – I mean, the data we’re showing the user is stale anyway, so why not reflect in the data store itself. We’ll come up with an approach later to keep this data store more or less in sync.

Now, what would be the correct structure for this data store? How about just like the view model? One table for each view. Then our client could simply SELECT * FROM MyViewTable (or possibly pass in an ID in a where clause), and bind the result to the screen. That would be just as simple as can be. You could wrap that up with a thin facade if you feel the need, or with stored procedures, or using AutoMapper which can simply map from a data reader to your view model class. The thing is that the view model structures are already wire-friendly, so you don’t need to transform them to anything else.

You could even consider taking that data store and putting it in your web tier. It’s just as secure as an in-memory cache in your web tier. Give your web servers SELECT only permissions on those tables and you should be fine.

Query Data Storage

While you can use a regular database as your query data store it isn’t the only option. Consider that the query schema is in essence identical to your view model. You don’t have any relationships between your various view model classes, so you shouldn’t need any relationships between the tables in the query data store.

So do you actually need a relational database?

The answer is no, but for all practical purposes and due to organizational inertia, it is probably your best choice (for now).

Scaling Queries

Since your queries are now being performed off of a separate data store than your master database, and there is no assumption that the data that’s being served is 100% up to date, you can easily add more instances of these stores without worrying that they don’t contain the exact same data. The same mechanism that updates one instance can be used for many instances, as we’ll see later.

This gives you cheap horizontal scaling for your queries. Also, since your not doing nearly as much transformation, the latency per query goes down as well. Simple code is fast code.

Data modifications

Since our users are making decisions based on stale data, we need to be more discerning about which things we let through. Here’s a scenario explaining why:

Let’s say we have a customer service representative who is one the phone with a customer. This user is looking at the customer’s details on the screen and wants to make them a ‘preferred’ customer, as well as modifying their address, changing their title from Ms to Mrs, changing their last name, and indicating that they’re now married. What the user doesn’t know is that after opening the screen, an event arrived from the billing department indicating that this same customer doesn’t pay their bills – they’re delinquent. At this point, our user submits their changes.

Should we accept their changes?

Well, we should accept some of them, but not the change to ‘preferred’, since the customer is delinquent. But writing those kinds of checks is a pain – we need to do a diff on the data, infer what the changes mean, which ones are related to each other (name change, title change) and which are separate, identify which data to check against – not just compared to the data the user retrieved, but compared to the current state in the database, and then reject or accept.

Unfortunately for our users, we tend to reject the whole thing if any part of it is off. At that point, our users have to refresh their screen to get the up-to-date data, and retype in all the previous changes, hoping that this time we won’t yell at them because of an optimistic concurrency conflict.

As we get larger entities with more fields on them, we also get more actors working with those same entities, and the higher the likelihood that something will touch some attribute of them at any given time, increasing the number of concurrency conflicts.

If only there was some way for our users to provide us with the right level of granularity and intent when modifying data. That’s what commands are all about.

Commands

A core element of CQRS is rethinking the design of the user interface to enable us to capture our users’ intent such that making a customer preferred is a different unit of work for the user than indicating that the customer has moved or that they’ve gotten married. Using an Excel-like UI for data changes doesn’t capture intent, as we saw above.

We could even consider allowing our users to submit a new command even before they’ve received confirmation on the previous one. We could have a little widget on the side showing the user their pending commands, checking them off asynchronously as we receive confirmation from the server, or marking them with an X if they fail. The user could then double-click that failed task to find information about what happened.

Note that the client sends commands to the server – it doesn’t publish them. Publishing is reserved for events which state a fact – that something has happened, and that the publisher has no concern about what receivers of that event do with it.

Commands and Validation

In thinking through what could make a command fail, one topic that comes up is validation. Validation is different from business rules in that it states a context-independent fact about a command. Either a command is valid, or it isn’t. Business rules on the other hand are context dependent.

In the example we saw before, the data our customer service rep submitted was valid, it was only due to the billing event arriving earlier which required the command to be rejected. Had that billing event not arrived, the data would have been accepted.

Even though a command may be valid, there still may be reasons to reject it.

As such, validation can be performed on the client, checking that all fields required for that command are there, number and date ranges are OK, that kind of thing. The server would still validate all commands that arrive, not trusting clients to do the validation.

Rethinking UIs and commands in light of validation

The client can make of the query data store when validating commands. For example, before submitting a command that the customer has moved, we can check that the street name exists in the query data store.

At that point, we may rethink the UI and have an auto-completing text box for the street name, thus ensuring that the street name we’ll pass in the command will be valid. But why not take things a step further? Why not pass in the street ID instead of its name? Have the command represent the street not as a string, but as an ID (int, guid, whatever).

On the server side, the only reason that such a command would fail would be due to concurrency – that someone had deleted that street and that that hadn’t been reflected in the query store yet; a fairly exceptional set of circumstances.

Reasons valid commands fail and what to do about it

So we’ve got a well-behaved client that is sending valid commands, yet the server still decides to reject them. Often the circumstances for the rejection are related to other actors changing state relevant to the processing of that command.

In the CRM example above, it is only because the billing event arrived first. But “first” could be a millisecond before our command. What if our user pressed the button a millisecond earlier? Should that actually change the business outcome? Shouldn’t we expect our system to behave the same when observed from the outside?

So, if the billing event arrived second, shouldn’t that revert preferred customers to regular ones? Not only that, but shouldn’t the customer be notified of this, like by sending them an email? In which case, why not have this be the behavior for the case where the billing event arrives first? And if we’ve already got a notification model set up, do we really need to return an error to the customer service rep? I mean, it’s not like they can do anything about it other than notifying the customer.

So, if we’re not returning errors to the client (who is already sending us valid commands), maybe all we need to do on the client when sending a command is to tell the user “thank you, you will receive confirmation via email shortly”. We don’t even need the UI widget showing pending commands.

Commands and Autonomy

What we see is that in this model, commands don’t need to be processed immediately – they can be queued. How fast they get processed is a question of Service-Level Agreement (SLA) and not architecturally significant. This is one of the things that makes that node that processes commands autonomous from a runtime perspective – we don’t require an always-on connection to the client.

Also, we shouldn’t need to access the query store to process commands – any state that is needed should be managed by the autonomous component – that’s part of the meaning of autonomy.

Another part is the issue of failed message processing due to the database being down or hitting a deadlock. There is no reason that such errors should be returned to the client – we can just rollback and try again. When an administrator brings the database back up, all the message waiting in the queue will then be processed successfully and our users receive confirmation.

The system as a whole is quite a bit more robust to any error conditions.

Also, since we don’t have queries going through this database any more, the database itself is able to keep more rows/pages in memory which serve commands, improving performance. When both commands and queries were being served off of the same tables, the database server was always juggling rows between the two.

Autonomous Components

While in the picture above we see all commands going to the same AC, we could logically have each command processed by a different AC, each with it’s own queue. That would give us visibility into which queue was the longest, letting us see very easily which part of the system was the bottleneck. While this is interesting for developers, it is critical for system administrators.

Since commands wait in queues, we can now add more processing nodes behind those queues (using the distributor with NServiceBus) so that we’re only scaling the part of the system that’s slow. No need to waste servers on any other requests.

Service Layers

Our command processing objects in the various autonomous components actually make up our service layer. The reason you don’t see this layer explicitly represented in CQRS is that it isn’t really there, at least not as an identifiable logical collection of related objects – here’s why:

In the layered architecture (AKA 3-Tier) approach, there is no statement about dependencies between objects within a layer, or rather it is implied to be allowed. However, when taking a command-oriented view on the service layer, what we see are objects handling different types of commands. Each command is independent of the other, so why should we allow the objects which handle them to depend on each other?

Dependencies are things which should be avoided, unless there is good reason for them.

Keeping the command handling objects independent of each other will allow us to more easily version our system, one command at a time, not needing even to bring down the entire system, given that the new version is backwards compatible with the previous one.

Therefore, keep each command handler in its own VS project, or possibly even in its own solution, thus guiding developers away from introducing dependencies in the name of reuse (it’s a fallacy). If you do decide as a deployment concern, that you want to put them all in the same process feeding off of the same queue, you can ILMerge those assemblies and host them together, but understand that you will be undoing much of the benefits of your autonomous components.

Whither the domain model?

Although in the diagram above you can see the domain model beside the command-processing autonomous components, it’s actually an implementation detail. There is nothing that states that all commands must be processed by the same domain model. Arguably, you could have some commands be processed by transaction script, others using table module (AKA active record), as well as those using the domain model. Event-sourcing is another possible implementation.

Another thing to understand about the domain model is that it now isn’t used to serve queries. So the question is, why do you need to have so many relationships between entities in your domain model?

(You may want to take a second to let that sink in.)

Do we really need a collection of orders on the customer entity? In what command would we need to navigate that collection? In fact, what kind of command would need any one-to-many relationship? And if that’s the case for one-to-many, many-to-many would definitely be out as well. I mean, most commands only contain one or two IDs in them anyway.

Any aggregate operations that may have been calculated by looping over child entities could be pre-calculated and stored as properties on the parent entity. Following this process across all the entities in our domain would result in isolated entities needing nothing more than a couple of properties for the IDs of their related entities – “children” holding the parent ID, like in databases.

In this form, commands could be entirely processed by a single entity – viola, an aggregate root that is a consistency boundary.

Persistence for command processing

Given that the database used for command processing is not used for querying, and that most (if not all) commands contain the IDs of the rows they’re going to affect, do we really need to have a column for every single domain object property? What if we just serialized the domain entity and put it into a single column, and had another column containing the ID? This sounds quite similar to key-value storage that is available in the various cloud providers. In which case, would you really need an object-relational mapper to persist to this kind of storage?

You could also pull out an additional property per piece of data where you’d want the “database” to enforce uniqueness.

I’m not suggesting that you do this in all cases – rather just trying to get you to rethink some basic assumptions.

Let me reiterate

How you process the commands is an implementation detail of CQRS.

Keeping the query store in sync

After the command-processing autonomous component has decided to accept a command, modifying its persistent store as needed, it publishes an event notifying the world about it. This event often is the “past tense” of the command submitted:

MakeCustomerPerferredCommand -> CustomerHasBeenMadePerferredEvent

The publishing of the event is done transactionally together with the processing of the command and the changes to its database. That way, any kind of failure on commit will result in the event not being sent. This is something that should be handled by default by your message bus, and if you’re using MSMQ as your underlying transport, requires the use of transactional queues.

The autonomous component which processes those events and updates the query data store is fairly simple, translating from the event structure to the persistent view model structure. I suggest having an event handler per view model class (AKA per table).

Here’s the picture of all the pieces again:

CQRS

Bounded Contexts

While CQRS touches on many pieces of software architecture, it is still not at the top of the food chain. CQRS if used is employed within a bounded context (DDD) or a business component (SOA) – a cohesive piece of the problem domain. The events published by one BC are subscribed to by other BCs, each updating their query and command data stores as needed.

UI’s from the CQRS found in each BC can be “mashed up” in a single application, providing users a single composite view on all parts of the problem domain. Composite UI frameworks are very useful for these cases.

Summary

CQRS is about coming up with an appropriate architecture for multi-user collaborative applications. It explicitly takes into account factors like data staleness and volatility and exploits those characteristics for creating simpler and more scalable constructs.

One cannot truly enjoy the benefits of CQRS without considering the user-interface, making it capture user intent explicitly. When taking into account client-side validation, command structures may be somewhat adjusted. Thinking through the order in which commands and events are processed can lead to notification patterns which make returning errors unnecessary.

While the result of applying CQRS to a given project is a more maintainable and performant code base, this simplicity and scalability require understanding the detailed business requirements and are not the result of any technical “best practice”. If anything, we can see a plethora of approaches to apparently similar problems being used together – data readers and domain models, one-way messaging and synchronous calls.

Although this blog post is over 3000 words (a record for this blog), I know that it doesn’t go into enough depth on the topic (it takes about 3 days out of the 5 of my Advanced Distributed Systems Design course to cover everything in enough depth). Still, I hope it has given you the understanding of why CQRS is the way it is and possibly opened your eyes to other ways of looking at the design of distributed systems.

Questions and comments are most welcome.



Search and Messaging

Sunday, November 1st, 2009

search
One question that I get asked about quite a bit with relation to messaging is about search. Isn’t search inherently request/response? Doesn’t it have to return immediately? Wouldn’t messaging in this case hurt our performance?

While I tend to put search in the query camp in the when keeping the responsibility of commands and queries separate, and often recommend that those queries be done without messaging, there are certain types of search where messaging does make sense.

In this post, I’ll describe certain properties of the problem domain that make messaging a good candidate for a solution.

Searching is besides the point – Finding is what it’s all about

Remember that search is only a means to an end in the eyes of the user – they want to find something. One of the difficulties we users have is expressing what we want to find in ways that machines can understand.

In thinking about how we build systems to interact with users, we need to take this fuzziness into account. The more data that we have, the less homogeneous it is, the harder this problem becomes.

When talking about speed, while users are sensitive to the technical interactivity, the thing that matters most is the total time it takes for them to find what they want. If the result of each search screen pops up in 100ms, but the user hasn’t found what they’re looking for after clicking through 20 screens, the search function is ultimately broken.

Notice that the finding process isn’t perceived as “immediate” in the eyes of the user – the evaluation they do in their heads of the search results is as much a part of finding as the search itself.

Also, if the user needs to refine their search terms in order to find what they want, we’re now talking about a multi-request/multi-response process. There is nothing in the problem domain which indicates that finding is inherently request/response.

Relationships in the data

When bringing back data as the result of a search, what we’re saying is that there is a property which is the same across the result elements. But there may be more than one such property. For example, if we search for “blue” on Google Images, we get back pictures of the sky, birds, flowers, and more. Obvious so far – but let’s exploit the obvious a bit.

When the user sees that too many irrelevant results come back, they’ll want to refine their search. One way they can do that is to perform a new search and put in a more specific search phrase – like “blue sky”. Another way is for them to indicate this is by selecting an image and saying “not like this” or “more of these”. Then we can use the additional properties we know about those images to further refine the result group – either adding more images of one kind, or removing images of another.

Here’s something else that’s obvious:

Users often click or change their search before the entire result screen is shown.

It’s beginning to sound like users are already interacting with search in an asynchronous manner. What if we actually designed a system that played to that kind of interaction model?

Data-space partitioning

Once we accept the fact that the user is willing to have more results appear in increments, we can talk about having multiple servers processing the search in parallel. For large data spaces, it is unlikely for us to be able to store all the required meta data for search on one server anyway.

All we really need is a way to index these independent result-sets so that the user can access them. This can be done simply by allocating a GUID/UUID for the search request and storing the result-sets along with that ID.

Browser interaction

When the browser calls a server with the search request the first time, that server allocates an ID to that request, returns a URL containing that ID to the browser, and publishes an event containing the search term and the ID. Each of our processing nodes is subscribed to that event, performs the search on its part of the data-space, and writes its results (likely to a distributed cache) along with that ID.

The browser polls the above URL, which queries the cache (give me everything with this ID), and the browser sees which resources have been added since the last time it polled, and shows them to the user.

If the user clicks “more of these”, that initiates a new search request to the server, which follows the same pattern as before, just that the system is able to pull more relevant information. When implementing “not like this”, this performs a similar search but, instead of adding to the list of items shown, we’re removing items from the list shown based on the response from the server.

In this kind of user-system interaction model, having the user page through the result set doesn’t make very much sense as we’re not capturing the intent of the user, which is “you’re not showing me what I want”. By making it easy for the user to fine tune the result set, we get them closer to finding what they want. By performing work in parallel in a non-blocking manner on smaller sets of data, we greatly decrease the “time to first byte” as well as the time when the user can refine their search.

But Google doesn’t work like that

I know that this isn’t like the search UI we’ve all grown used to.

But then again, the search that you’re providing your users is more specific – not just pages on the web. If you’re a retailer allowing your users to search for a gift, this kind of “more like this, less like that” model is how users would interact with a real sales-person when shopping in a store. Why not model your system after the ways that people behave in the real world?

In closing

If we were to try to make use of messaging underneath “classical” search interaction models, it probably wouldn’t have been the greatest fit. If all we’re doing at a logical level is blocking RPC, then messaging would probably make the system slower. The real power that you get from messaging is being able to technically do things in parallel – that’s how it makes things faster. If you can find ways to see that parallelism in your problem domain, not only will messaging make sense technically – it will really be the only way to build that kind of system.

Learning how to disconnect from seeing the world through the RPC-tinted glasses of our technical past takes time. Focusing on the problem domain, seeing it from the user’s perspective without any technical constraints – that’s the key to finding elegant solutions. More often than not, you’ll see that the real world is non-blocking and parallel, and then you’ll be able to make the best use of messaging and other related patterns.

What are your thought? Post a comment and let me know.



Progressive .NET Wrap-up

Monday, September 7th, 2009

So, I’ve gotten back from a most enjoyable couple of days in Sweden where I gave two half-day tutorials, the first being the SOA and UI composition talk I gave at the European Virtual ALT.NET meeting (which you can find online here) and the other on DDD in enterprise apps (the first time I’ve done this talk).

I’ve gotten some questions about my DDD presentation there based on Aaron Jensen’s pictures:

cqs_udi_dahan_presentation

Yes – I talk with my hands. All the time.

That slide is quite an important one – I talked about it for at least 2 hours.

Here it is again, this time in full:

cqs

You may notice that the nice clean layered abstraction that the industry has gotten so comfortable with doesn’t quite sit right when looking at it from this perspective. The reason for that is that this perspective takes into account physical distribution while layers don’t.

I’ll have some more posts on this topic as well as giving a session in TechEd Europe this November.

Oh – and please do feel free to already send your questions in.



Hanselminutes on NServiceBus

Friday, August 21st, 2009


Yesterday me and Scott virtually sat down to have a chat about NServiceBus and service buses in general. While we didn’t get in to many of the more advanced parts, you may find it an interesting introduction to the topic as well as saving yourself the costly mistake of implementing a broker instead of a bus (yes – they’re actually two different things).

Take a listen.



A Queue Isn’t An Implementation Detail

Monday, May 25th, 2009

It’s hard to believe that this continues to pop up even as WCF is reaching its fourth version (emphasis mine):

“A common complaint is that the first call on a client object takes some disproportionately large amount of time, usually ten seconds or more, while successive calls are instantaneous. There are many reasons why this might happen so there’s no generic resolution for this problem.” — Nicholas Allen

The thing is that there IS a generic solution to this problem.

It’s queued messaging.

The only thing is that you have to give up talking to your services as if they were regular objects – calling methods on them and expecting a response. In other words, designing a distributed systems isn’t like designing a regular OO system just with some WCF sprinkled on top.

Even when trying to do fire and forget messaging on top of WCF (void method calls with the OneWay attribute), the underlying channel can still block your thread, as Nick mentioned.

A queue isn’t an implementation detail.
It’s the primary architectural abstraction of a distributed system.



   


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“I attended both of Udi's "UI Composition Key to SOA Success" and "DDD in Enterprise Apps" sessions and they were exceptionally good. I will definitely participate in his sessions again. Udi is a great presenter and has the ability to explain complex issues in a manner that everyone understands.”

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“So far, I heard about Service Oriented architecture all over. Everyone mentions it – the big buzz word. But, when I actually asked someone for what does it really mean, no one managed to give me a complete satisfied answer. Finally in his excellent course “Advanced Distributed Systems”, I got the answers I was looking for. Udi went over the different motivations (principles) of Services Oriented, explained them well one by one, and showed how each one could be technically addressed using NService bus. In his course, Udi also explain the way of thinking when coming to design a Service Oriented system. What are the questions you need to ask yourself in order to shape your system, place the logic in the right places for best Service Oriented system.

I would recommend this course for any architect or developer who deals with distributed system, but not only. In my work we do not have a real distributed system, but one PC which host both the UI application and the different services inside, all communicating via WCF. I found that many of the architecture principles and motivations of SOA apply for our system as well. Enough that you have SW partitioned into components and most of the principles becomes relevant to you as well. Bottom line – an excellent course recommended to any SW Architect, or any developer dealing with distributed system.”

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